
Flain storyboard and concept art posted by Chris Corum.
This page contains all of the publicly-released and found images of concept art - including, but not limited to, character designs, backgrounds, props, and reference sheets. These are made to assist the animators in creating an episode of Mixels.
Some production art was also created for games, such as the two apps that have been released, and the minigames on Cartoon Network's website.
For the LEGO equivalent, see Prototypes.
Season 1
Chris Corum
Danny Kimanyen
Mouth reference for Wizwuz.
Nollan Obena
Background design of the Infernite Kingdom from Coconapple.
Background design of the Cragster Kingdom from Coconapple.
Background design of Electroid Land from Changing a Light Bulb.
Background design of the Electroid Classroom from Changing a Light Bulb.
Concept design of Nixels.
Effect design for the Zaptor & Vulk Mix from Pothole.
Effect design for the Zaptor & Vulk Mix from Pothole.
Background design of the Flexer Kingdom from the Mixels Main Title.
Title design from Fang Gang Log Toss.
Mixel Mountain scene artwork from Epic Comedy Adventure.
Background design of Mixel Park from Murp Romp.
Background design of the Farmlands from Calling All Mixels
Background design of the Magic Tent from Murp Romp.
Background design of the Swamplands from the Mixels Main Title.
Maria Vitan
Background from Coconapple.
Background from Murp.
Background from Electrorock.
Background from Cookironi.
Background from Rockball.
Background from Mailman.
Background from Hamlogna Conveyorbelt.
Background from Epic Comedy Adventure.
Background from Murp Romp.
Props from various episodes of Season 1.
Season 2
Nollan Obena
Early design of the Mixel Moon.
Muncholand concept design.
Maria Vitan
Lighting reference from Tall Tales From Da Moon!. (Note Meltus’s right pincher is incorrectly colored red.)
Character reference from Tall Tales From Da Moon!
Mix sequence reference from Tall Tales From Da Moon!
Background from Houston, We Have a Problem!
Early background of the Mixel Moon.
Timothy Barnes
Background design of Flamzer's dream from Tall Tales From Da Moon! Note the Infernites' prototype designs.
Background design of the Infernites' campsite from Only You Can Prevent Forest Freezes, Only You!
Background design of the Infernites' campsite during a Forest Freeze from Only You Can Prevent Forest Freezes, Only You!
Background design of Orbitopia from Houston, We Have a Problem!
Background design with keyart of the Glowkies Max from Don't Pull the Gravity Plug!
Background design of the Gravity Plug area from Don't Pull the Gravity Plug!
Background design of King Nixel's throne room from Quest for the Mixamajig.
Background design of the Frozen Volcanoes from Quest for the Mixamajig.
Background design of the Swamplands from Quest for the Mixamajig.
Background design of Muncholand from Quest for the Mixamajig.
Effect design from Quest for the Mixamajig.
Background design of Klinkerton from Quest for the Mixamajig.
Background design of an unseen area in Klinkerton.
Background design of the Klinkerton Boardroom from Quest for the Mixamajig.
Version of previous background with Gox in image for size reference.
Background design of Lixer Land from Quest for the Mixamajig.
Background design of an unseen area in Lixer Land.
Early design of Mixopolis.
Backround design of Mixopolis from Nixel, Nixel, Go Away.
Background design of an unseen area in Musicland.
Background design of an unseen front view of Mixes.
Background design of an unseen building interior in Mixopolis.
Early design of the Lava Lounge and the Tuxedo Club from Nixel, Nixel, Go Away, with Burnard and Lunk as size description.
Miranda Dressler
Character designs from Moon Madness and Quest for the Mixamajig.
Prop and effect designs from Moon Madness and Quest for the Mixamajig.
Updated design of Flamzer.
Updated design of Boogly.
Design of the Glowkies Max.
Design of the Infernites Max.
Character designs from Only You Can Prevent Forest Freezes, Only You!
Character and effect designs from Tall Tales From Da Moon!
Prototype Series 5 character designs.
Prototype Series 6 character designs.
Charaacter designs from Moon Madness and Quest for the Mixamajig.
Effect design from Tall Tales From Da Moon!
Effect design from Tall Tales From Da Moon!
Bat crowd design from Don't Pull the Gravity Plug!
Effect design from Quest for the Mixamajig.
Designs of King Nixel's Airship and the Jinky & Kamzo Mix.
Updated designs of the Lixers.
Designs for the Frosticons, Glorp Corp and Munchos Mix, with Krog, Slusho, and Vaka-Waka as size description.
Designs for the Mondo Mixes.
Designs for the Ultra-Miximum Max.
Effects design from Mixel Moon Madness to Every Knight Has Its Day, and the same ice jet reference shown earlier.
Effects design from Mixel Moon Madness to Every Knight Has Its Day.
Several prop designs throughout Season 2.
Several vehicle designs from Every Knight Has Its Day.
Designs of the Mixeloptors and the Nixel Guard.
Character designs from Quest for the Mixamajig to Nixel, Nixel, Go Away. (Note the early designs of the Mixies and Splasho shown above.)
Turnaround models for Sharx and Skulzy and a size comparison of Lewt to Skulzy from Nixel, Nixel, Go Away.
A side view and sketch model of the school bus from Every Knight Has Its Day, with Camillot for size reference.
A modified version of the Mixeloptor designs sheet, with the comic book design of Brohawk replacing the Nixel Guard.
Design of the sloth Mixeloptor.
Updated design of Tiketz.
A size description of the Pyrratz. (Note the tribe members’ early designs.)
Stephen Lewis
Early design of the Mixopolis Middle School classroom from Every Knight Has Its Day.
Unseen Mixopolis Middle School hallway from Every Knight Has Its Day.
Early design of Mixopolis Zoo from Every Knight Has Its Day.
Early design of Mixopolis Zoo from Every Knight Has Its Day.
Storyboard for Every Knight Has Its Day.
Storyboard for Every Knight Has Its Day.
Storyboard for Every Knight Has Its Day.
Storyboard for Every Knight Has Its Day.
Early design of the Mixopolis General Hospital interior from Nixel, Nixel, Go Away.
Early design of the Kid's Club interior from Nixel, Nixel, Go Away.
Early design of the Sea Dawg exterior from Nixel, Nixel, Go Away.
Early design of the MCFD Station interior.
Early design of the Mixopolis General Hospital exterior from Nixel, Nixel, Go Away.
Early design of Mixopolis Middle School. (Originally known as Mixels Elementary School)
Unused background from Nixel, Nixel, Go Away.
Early design of I-Cubit Building exterior from Nixel, Nixel, Go Away.
Rob Romero
Background design of an unseen hallway in Mixopolis Middle School.
Background design of the unseen rear interior of the School Bus.
Background design of an sub-area in the Mixopolis Zoo from Every Knight Has Its Day.
Background design of an sub-area in the Mixopolis Zoo from Every Knight Has Its Day.
Background design of an sub-area in the Mixopolis Zoo from Every Knight Has Its Day.
Michael Diederich
Early design of a Mixopolis bridge.
Maribel Pozos
Color styling layout for Nixel, Nixel, Go Away.
The Wonderful World of Mixels
Scenery of an unseen hallway in Mixopolis Middle School being worked on.
Updated design of Paladum.
Storyboards of the early aftermath of the Mixing, So That's How It's Done! video, and the beginning of the Murpball game.
Various backgrounds for Every Knight Has Its Day and Nixel, Nixel, Go Away, behind Andy Seenan.
Miranda Dressler working on the designs of the Medix
Games
Online Minigames
Concept work for the Infernites Game.
Concept work for the Electroids Game.
Concept work for the Wiztastics Game.
Calling All Mixels
Closeup demo of Flain's model.
Concept art from the "Meet Volectro" cutscene.
Infernite Land world map made by Kristele Pelland.
Cragster Land world map made by Kristele Pelland.
Electroid Land world map made by Kristele Pelland.
Frosticon Land world map made by Kristele Pelland.
Fang Gang Land world map made by Kristele Pelland.
Flexer Land world map made by Kristele Pelland.
An unused rescue popup for Zorch.
An unused rescue popup for Vulk.
An unused part of Kraw's texture.
Concept art for the Swamplands.
Concept art for the Spiky Desert.
Concept art for the Magic Tent.
Various props and unused Cubit Defense Towers.
Mixels Rush
Electroids Max sprite animation.
Orbitons Max sprite animation.
Infernites Max sprite animation.
Glowkies Max sprite animation.
Klinkers Max sprite animation.
Weldos Max sprite animation.
Major Nixel and Nixels animation, played when you lose a level.
Mixels Websites
Chris Corum
Chris Corum worked on the show as a creative director, mainly working on the online Flash-based website, during Season 1's run.
Lunk & Vulk Mix concept art.