Board Thread:Fun and Games/@comment-25446873-20141108134250

hi! I am going to make a Mixels TCG, BUT I need your help too, to perfect the rules, the cards, and other stuff.

There are 5 types of cards: Mixel Cards, Cubit Cards, Mix Cards, MAX Cards, and Murp Cards.

They will be in Ten-card packs each having 2 of each type of card(or a random ten).

How to Mix: players must grab two mixels of different tribes and use a cubit card of the two mixels tribes, then you flip a coin. if it lands on heads, you mix. if it lands on tails, you murp. if you dont have a a mix or murp card of those two exact mixels, you dont mix or murp.

How to MAX: players must grab three mixels of each tribe and grab a cubit card of the same tribe. if you dont have that MAX card. you dont MAX.

Mixel, Mix, and MAX cards each have one attack, the rarer the card, the stronger the attack, say you have a common flurr card, and a rare flurr card. the common one may have Wing flap, and the rare flurr card may have Polar Vortex.

Mix, Max, and Murp Cards have a limited amount of turns, once those turns are over, they go in the discard pile. used cubits also go in the discard pile.

Murp cards are bad news, they hurt themselves, and when those limited turns are over, the murp's damage counters split on the two mixels who murped.

If you like this idea, please help perfect the rules, make the cards eye-catching, and do whatever you can, to make this a real TCG, and able to play. 