Mixels (creature)

Mixels are a type of creature; the main protagonists in the Mixels franchise.

Each Mixel is assigned an element which are divided into tribes: ice, electricity, rock, fire, and more. They live in the Mixel Land. Their enemies are the Nixels, dark and uncreative creatures who want to ruin the fun in Mixel Land.

General Structure
Judging from their structure, Mixels seem to be cyborgs, as they are overall organic, but have robotic skin.

Hearts
Mixels are known to have hearts, or at least rumored to have them, as mentioned from Footi in Murp Romp.

Tongues
Mixels have organic tongues. However, some of their tongues come in different colors than normal ones, like Mesmo's purple one, Globert's turquoise one, or Glurt's black one. Some Mixels have bigger tongues than others', such as Glurt, Jawg, and Gobba.

Teeth
Mixels have organic teeth. They can break like human teeth, as Chomly had to replace one of his with a gold one due to chipping. A Mixel's teeth can be uneven, sharp, buck-toothed, peg-shaped, small, large, and in some cases, shaped like a human's.

Skin
Mixels, while organic, seem to have robotic skin. This is known because of Teslo's Volt-o-Meter, jetpacks and gears seen on some Mixels, and their skin constantly being shown to be shiny, especially in artwork.

Blood
Mixels are known to have blood, as Kraw's eye was bloodshot in Epic Comedy Adventure.

Feelings
As shown in clips in Calling All Mixels, Mixels do have feelings, and are shown to be happy or upset. Mixels have also been seen showing feelings in the cartoon.

It is highly likely that Mixels can feel pain; in Cookironi, Vulk screams when he was zapped by the lightning rod of Zaptor, or when the Flain/Krader Murp accidentally engulfed itself in flames, as it was screaming in, most likely, pain. Also, in the episode Rockball, after being crushed by the rock, Shuff reacts in pain after he pulls the rock off.

Traits
Mixels can be all different shapes, sizes, colors, and more. Some are based on animals, some have one eye, and some are just completely original designs. Like humans, they use teamwork to accomplish anything. They are big or small, cute and crazy creatures.

Powers
The Mixels can combine with one another in creative and unpredictable storylines.

The Mixels have the power to Mix, Max, and Murp. When they mix, they combine two Mixels to gain new powers. Max means to combine all three Mixels from one tribe to make a giant Mixel. Murp is when something totally weird comes out of the mixing, with an all-new personality that cannot be controlled. They can do this by using objects called the Cubits.

However, Mixels still have some powers without Mixing. For instance, Zorch can run extremely fast with his flame boosters, and Flurr can breathe ice.

Known Mixels
'''NOTE: An asterisk (*) indicates the leader of the tribe. Two (**) indicates the secondary member. Three (***) indicate the remaining member.'''

Infernites
Fiery and short-tempered, but handy for a barbecue, the red-hot Infernites dwell in the magma wastelands near the Mixel lands' core. They are red in color.

2014

 * Flain*
 * Vulk**
 * Zorch***



Cragsters
The industrious miners known as the Cragsters live in a vast network of tunnels and caverns dug deep underground. They are grey in color.


 * Seismo**
 * Krader*
 * Shuff***



Electroids
The Electroids love to tinker and experiment, and they live high up in the mountains to be closer to the lightning storms (and get crazy). They are yellow in color.


 * Teslo*
 * Volectro***
 * Zaptor**



Frosticons
Slow-moving and chillaxed, the Frosticons spend most of their time power napping in sub-zero temperatures. They are blue in color.


 * Slumbo**
 * Lunk***
 * Flurr*



Fang Gang
The food lovin' Fang Gang is the group with the biggest appetite, and they can get seriously crazy on an empty stomach. They are brown in color.


 * Chomly***
 * Gobba**
 * Jawg*



Flexers
On the surface, they appear to be wild and dangerous, but in reality, the super stretchy Flexers are an intellectual bunch. They are orange in color.


 * Kraw*
 * Tentro**
 * Balk***



Glorp Corp
The Glorp Corp live in swamplands, and are an adventurous tribe. They are green in color.


 * Glomp*
 * Glurt**
 * Torts***



Spikels
Mixels of the Spikels Tribe love fun. Too bad they are spiky, hence the name. They are tan in color.


 * Scorpi*
 * Hoogi***
 * Footi**



Wiztastics
This travelling magic troupe, the Wiztastics are known for putting on fantastic...no, spectacular shows! They are a purple and indigo color.


 * Magnifo*
 * Wizwuz***
 * Mesmo**



Orbitonz

 * Nurp-Naut
 * Rokit
 * Niksput

Glowkies

 * Globert
 * Vampos
 * Boogly

Trivia

 * They love to combine anything they find in their land and also enjoy gaining new powers.
 * All of the Series 2 tribe names begin with F.
 * The Series 3 Mixels use a lot more black on their bodies in comparison to the Series 1 and 2 Mixels.
 * In Calling All Mixels, all of the tribes are lost and have to be reunited by Flain.
 * When asked about the Mixels, Rob Sorcher stated “What I love about the show is that we knew we had these great characters with fantastic combination possibilities, but we didn’t know what they would do, what they would sound like,” says Sorcher. “What really amuses me now is how these stories are playing visually. Both David and John are not really verbal guys, so they came up with this hilarious caveman-type language for them. They use basic words and telegraph their sentences. They grunt things like, ‘Taste good. Me go there!’ Of course, we also hired great voice actors like Tom Kenny, but the whole caveman-type language of the Mixels really makes me laugh.”
 * The LEGO models were designed before the animated ones.
 * In the Mixed Up Special, all of the Mixels (excluding the Series 1-2 tribe leaders and Series 3) temporarily turn into Nixels (zombified versions of themselves) through the Mega Nixel Mixel Nixer.
 * Mixels are cyborgs, as they are organic (they have organic hearts and tongues, and also have blood and feelings), but their skin is robotic (judging from jetpacks and gears seen on various Mixels, Teslo's Volt-O-Meter, and their shiny skin).
 * All of the tribes have Mixels with unique limbs. Examples include Vulk's hands, Zaptor's lightning rod, Krader's arm, Jawg's fangs, Slumbo's ice-claws, Footi's feet, Wizwuz's hook, Glomp's nose, Niksput's wings, Boogly's insectoid arms, and Meltus's nose-cannon. The Flexers are an exception, as they all have tentacles.
 * All Mixels have names that are puns of or derived from words that fit their personalities and appearances (such as Flain being a pun of "flame" and "brain", fitting both his smart nature and his fire element).