Board Thread:Fun and Games/@comment-922372-20140922124418/@comment-94.253.232.97-20140922194528

itesEdit
Fiery and short-tempered, but handy for a barbecue, the red-hot Infernites dwell in the magma wastelands near the Mixel lands' core. They are red in color. *Flain*
 * Vulk**
 * Zorch***
 * Burnard
 * Flamzer
 * Meltus
 * Meltus

CragstersEdit
The industrious miners known as the Cragsters live in a vast network of tunnels and caverns dug deep underground. They are grey in color. *Seismo**
 * Krader*
 * Shuff***

ElectroidsEdit
The Electroids love to tinker and experiment, and they live high up in the mountains to be closer to the lightning storms (and get crazy). They are yellow in color. *Teslo*
 * Volectro***
 * Zaptor**

FrosticonsEdit
Slow-moving and chillaxed, the Frosticons spend most of their time power napping in sub-zero temperatures. They are blue in color.
 * Slumbo**
 * Lunk***
 * Flurr*

Fang GangEdit
The food lovin' Fang Gang is the group with the biggest appetite, and they can get seriously crazy on an empty stomach. They are brown in color.
 * Chomly***
 * Gobba**
 * Jawg*

FlexersEdit
On the surface, they appear to be wild and dangerous, but in reality, the super stretchy Flexers are an intellectual bunch. They are orange in color. *Kraw*
 * Tentro**
 * Balk***

Glorp CorpEdit
The Glorp Corp live in swamplands, and are an adventurous tribe. They are green in color. *Glomp*
 * Glurt**
 * Torts***

SpikelsEdit
Mixels of the Spikels Tribe love fun. Too bad they are spiky, hence the name. They are tan in color.
 * Scorpi*
 * Hoogi***
 * Footi**

WiztasticsEdit
This travelling magic troupe, the Wiztastics are known for putting on fantastic...no, spectacular shows! They are a purple and indigo color. *Magnifo*
 * Wizwuz***
 * Mesmo**

OrbitonzEdit

 * Nurp-Naut
 * Rokit
 * Niksput

GlowkiesEdit

 * Globert
 * Vampos
 * Boogly

TriviaEdit

 * They love to combine anything they find in their land and also enjoy gaining new powers.
 * All of the Series 2 tribe names begin with F.
 * The Series 3 Mixels use a lot more black on their bodies in comparison to the Series 1 and 2 Mixels.
 * In Calling All Mixels, all of the tribes are lost and have to be reunited by Flain.
 * When asked about the Mixels, Rob Sorcher stated “What I love about the show is that we knew we had these great characters with fantastic combination possibilities, but we didn’t know what they would do, what they would sound like,” says Sorcher. “What really amuses me now is how these stories are playing visually. Both David and John are not really verbal guys, so they came up with this hilarious caveman-type language for them. They use basic words and telegraph their sentences. They grunt things like, ‘Taste good. Me go there!’ Of course, we also hired great voice actors like Tom Kenny, but the whole caveman-type language of the Mixels really makes me laugh.”
 * The LEGO models were designed before the animated ones.
 * In the Mixed Up Special, all of the Mixels (excluding the Series 1-2 tribe leaders and Series 3) temporarily turn into Nixels (zombified versions of themselves) through the Mega Nixel Mixel Nixer.
 * According to Footi, Mixels have hearts, which means they are organic creatures. To add on to this, they all have organic tongues.
 * However, they may be mechanical on the outside (metal shells), which means that they might be cyborgs. Proof that suggests this includes Teslo's volt-o-meter, and jets and visible gears on various Mixels.
 * In one scene in Epic Comedy Adventure, Kraw's eye was bloodshot. This means that Mixels actually have blood.
 * Mixels have feelings, proof is seen in the Calling All Mixels minisodes where some mixels can be happy or upset.
 * Mixels have very flexible shells, as seen in various episodes in the show.